A good start, going "outside the box" was a neat twist. I will say that the jumping feels extra floaty, which can make the game frustrating to control at time.
I do wonder why the game was made in the style of Pico-8 games and not just made on Pico-8 altogether.
I'm currently fixing the physics, the displacement issue will be fixed in v1.1.r, and I can't make the game in pico-8 because of the limitations and because I don't know how to program in Lua (the language used by the console). Thanks for your opinion!
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A good start, going "outside the box" was a neat twist. I will say that the jumping feels extra floaty, which can make the game frustrating to control at time.
I do wonder why the game was made in the style of Pico-8 games and not just made on Pico-8 altogether.
I'm currently fixing the physics, the displacement issue will be fixed in v1.1.r, and I can't make the game in pico-8 because of the limitations and because I don't know how to program in Lua (the language used by the console). Thanks for your opinion!